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        <description>Character Creation

Both you and your character enter the world of Ex Nihilo together for the first time. Your character has no past and so no backstory. This (and a few other things mentioned below) makes character creation for Ex Nihilo unique. When you submit your character, we will ask you the following:</description>
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        <description>Downtime and Plans

Unlike most other society games, Ex Nihilo's Downtimes demand very little from the players and GMs. The characters only interact with the world in the Uptimes; there are no Turnsheets or emails. Instead, Ex Nihilo uses a different mechanic: Plans.</description>
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        <description>Cores, Seeds and Quirks

Despite there being no backstories, Ex Nihilo provides a number of ways to make your character unique or customise your experience: Cores, Seeds and Quirks. Each character has exactly one Core, which is a unique trait that significantly affects your character's arc and how they interact with the world and others. Each character also has a few Seeds, which outline the character's initial personality or outlook on the world and act as a starting point for character develop…</description>
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        <description>Sample Characters

A whole wealth of character archetypes can be played in Ex Nihilo; for more details please see the Character Creation page. Here are a couple of example characters, giving some typical individuals you may find in Ex Nihilo. Don't let any of this limit your imagination, however; you're starting with a blank slate (hehe). There are plenty of ways to build your character, these are just examples!</description>
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        <description>Sample Plans

Instead of Turnsheets, in Ex Nihilo you will be submitting Plans; a brief summary of what you want to get up to next Uptime (for more details, please see the Plans page). Here are a couple of examples, to show what we mean! These are just for show, and the specific details (e.g. the</description>
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        <description>Uptimes and Sessions

There will be 6 sessions on Tuesdays Weeks 1-6 of Trinity term, from 7 pm to 10 pm. There will also be a Character Creation on Thursday Week 0, which is optional, but might be helpful if you want us to answer any questions you might have about the game. The sessions in Weeks 1-6 will be Uptimes; this is when role-playing actually happens. Finally, there will be a Debrief on Tuesday Week 7, which is when all the secrets are revealed and all the beans are spilled.</description>
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