Ballgowning – The act of roleplaying romantic or similarly emotionally intense relationships between characters. This should be checked OC with other players or GMs involved before beginning.
Cameo GM – Someone who serves the role of GM but either in a more limited capacity, for fewer sessions, or both. At present, there are no Cameo GMs in Ex Nihilo.
CAMPO – The CAMPaign Organiser, the person responsible for coming up with the idea of a society game and managing the game. Our CAMPO is
Harry W.
Debrief – An OC session after the game is over. In the debrief, the GMs and players discuss the game. Players will have the opportunity to share what they got up to during the game, and GMs can share “behind the scenes” details about the game. This will take place in person after the final session. See
When and Where for more details.
DWAI – Short for “don't worry about it” – a tongue-in-cheek phrase used as a light-hearted response to player questions where the GMs don't want to reveal the answer, sometimes said to leave a bit of doubt as to whether or not you actually should worry about it.
Eternity – A writeup about what happens to a character after the end of the game. The format for Eternities in Ex Nihilo is undecided.
Fluff – The non-mechanical aspects of a game which add flavour and nuance. Think along the lines of character backstories, casual interactions between characters, and building up your personal narrative around the basic mechanics of the game.
FOIP – Short for ‘find out in play’, a response you may get to questions to which the answer is intended to be found out in the course of playing Ex Nihilo.
Game Moderators (GMs) – The five people who moderate the Uptime sessions, read through your
Plans, keep the Wiki up to date, and generally run the game. Please
get in touch with us if you have any questions, or take a look at
our page if you'd like to learn more about us!
In-Character (IC) and Out-of-Character (OC) – The terms used to describe events, places, and people which exist within the world of Ex Nihilo (IC) or in real life (OC). These can also be used to flag whether you're mentioning something out-of-character (OC) e.g. a question in an email to GMs, or indicating the emotional intensity of a conversation is getting too much and could others please tone it down slightly. The gesture for indicating that you are dropping OC during Uptime involves raising your index and middle fingers on one hand together.
Metagaming – Using OC knowledge to determine the course of your character's actions, for example by finding out a character's plans or schemes through a conversation at the pub after a session. While we understand that such knowledge may be acquired unintentionally, we trust players not to abuse it.
Non-Player Characters (NPCs) – Characters played by the GMs rather than by current players. While Ex Nihilo has much fewer NPCs than usual, they may still appear.
Physrep – Short for physical representation, the accessories/outfits worn by players to represent their characters. For Ex Nihilo, physrep is completely optional.
Plans –
A submission you make after each session that describe what you want your character to do next Uptime. These are the replacement for Turnsheets in
Ex Nihilo.
Player Characters (PCs) – Characters played by the players rather than the GMs. You can look through the PC list
here.
PvE and PvP – The types of conflict which a character may face. PvE (Player versus Environment) refers to conflict between a Player Character and the world around them, while PvP (Player versus Player) refers to conflict between Player Characters.
Uptime – The weekly sessions of
Ex Nihilo, which will take place
in person. During Uptime, you will be roleplaying as your character as they explore the
Haven and the
world beyond. We strongly recommend taking a look at our
Uptime and Sessions page for more information.
Safety Call – A word or phrase that can be used as a formalised way of removing yourself from situations involving uncomfortable topics.